The Gamification of Education [INFOGRAPHIC]

Twenty-eight million people harvest their crops on FarmVille, every day. Five million people play an average of forty-five hours a week worth of games. That’s more than an average workweek. It’s clear that the world is in love with gaming, but school? Not so much. Every year, 1.2 million students …

 

Why you should learn to code

The world needs more programmers. I say this for two reasons. For one, labor studies show that the supply of talented engineers is not even close to meeting the demand. This is true both in the United States and across the developed world. Businesses, from startups to multinational conglomerates, simply …

 

Technology and the myth of education’s golden past

In Rethinking Education in the Age of Technology, education professors Allan Collins and Richard Halverson tackle the fraught issue of what it means to be an educated person in today’s society: “Deeply embedded in the culture of schooling is the notion that students should read, listen to, and absorb a …

 

The Twitter Guide to the CES Higher EdTECH Summit

HigherEdTECH is coming up next week (Wednesday, January 11 to be exact). Heading to Las Vegas, or just want to keep up with the action? Check out our Twitter list of feeds to follow here (tweet us @Knewton if you’re attending the conference and would like to be added). Part of the …

 

The True Power of an API

It’s a question that comes up in almost any conversation: “What do you do?” When I respond with my title, API Product Manager at Knewton, I generally get two additional questions in quick succession. The first, “What is an API?” is a lot easier to answer than the second, “Why …

 

How to Design an Educational Game, Part 2

Designing an educational game that teaches while it entertains may be a lofty goal, but if you follow the steps in this series, you should be able to make your vision a reality — even if you don’t have a huge budget and a cutting-edge creative team. Along the way, …

 

How to Design an Educational Game, Part 1

Games, like novels and films, are cultural products that inspire loyal fans and followers. The appeal is clear: games are fictional universes that seduce players into alternate realities. Designing a game that teaches while it entertains may be a lofty goal, but if you follow the steps outlined below, you …

 

STEM Education: Does America Have the Right Stuff? [INFOGRAPHIC]

America was built on innovation and entrepreneurship. But recently, we’ve let our students fall behind. In a study of 65 industrialized nations, American students were ranked 31st in science and 23rd in math. If we as a nation want to remain competitive in today’s globalized economy, a stronger focus on …

 

Spirit of Innovation Challenge: Enter by 11/29/11

“Get your genius on.” That’s the tagline behind the Conrad Foundation’s annual Spirit of Innovation Challenge, which invites high-school students to use their science, technology, engineering, and math (STEM) skills to create real-world, commercially viable, technology-based products in one of three broad categories: Aerospace Exploration, Clean Energy, and Health and …

 

EDUCAUSE 2011 Recap [VIDEO]

As anyone who was there can attest, EDUCAUSE 2011 was an awesome conference — awesome, and busy. We had a great time chatting with other attendees, demoing our college readiness course in the exhibit hall, and soaking up as much edtech expertise and enthusiasm as possible. Our video guy Ian …