Twenty-eight million people harvest their crops on FarmVille, every day. Five million people play an average of forty-five hours a week worth of games. That’s more than an average workweek.

It’s clear that the world is in love with gaming, but school? Not so much. Every year, 1.2 million students in the U.S. alone fail to graduate from high school. Of those who do graduate, a large percentage don’t have the skills they need for college.

What if students could feel the same sense of pride, investment and success in their schoolwork that they feel while conquering level after level of their favorite XBox game? How might that help tip the scales?

Maybe they can. Gamification — the use of game design elements in non-game contexts — is gaining increasing traction in the education world.

Check out The Gamification of Education infographic to see how educational games have progressed from the days of Carmen San Diego and Reader Rabbit, and learn how they can help teachers and schools deliver truly meaningful experiences to students.

Click on the image to go to the full infographic.

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Meghan is on the marketing team at Knewton. She received her BA in English from Stanford University and her MFA in Creative Writing from Hunter College.

  • Jeremy Brown

    Is it possible to get a printed version of this infographic? I noticed that none of them are offered in the store. 

  • http://twitter.com/EnGaming1 EnGaming

    awesome, awesome.